#ifndef GUARD_DATA_BARD_MUSIC_FEELINGS_H
#define GUARD_DATA_BARD_MUSIC_FEELINGS_H

#if ENGLISH
const struct BardSound gBardSounds_Feelings[][6] = {
    { // MEET
        {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PLAY
        {0x04}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HURRIED
        {0x32}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GOES
        {0x19}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GIDDY
        {0x11}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HAPPY
        {0x00}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HAPPINESS
        {0x00}, {0x0C}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXCITE
        {0x0B}, {0x14}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // IMPORTANT
        {0x0F}, {0x1A}, {0x00}, {0xFF}, {0xFF}, {0xFF}
    }, { // FUNNY
        {0x2C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GOT
        {0x17}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GO HOME
        {0x18}, {0x1A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISAPPOINTED
        {0x11}, {0x00}, {0x1E}, {0x0B}, {0xFF}, {0xFF}
    }, { // DISAPPOINTS
        {0x11}, {0x00}, {0x20}, {0xFF}, {0xFF}, {0xFF}
    }, { // SAD
        {0x02}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TRY
        {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TRIES
        {0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEARS
        {0x31}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THINK
        {0x0D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEAR
        {0x31}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WANTS
        {0x08}, {0xFF}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MISHEARD
        {0x11}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISLIKE
        {0x11}, {0x14}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ANGRY
        {0x05}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ANGER
        {0x05}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SCARY
        {0x0B}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LONESOME
        {0x18}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISAPPOINT
        {0x11}, {0x2A}, {0x20}, {0xFF}, {0xFF}, {0xFF}
    }, { // JOY
        {0x20}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GETS
        {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NEVER
        {0x0B}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DARN
        {0x08}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DOWNCAST
        {0x21}, {0x02}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // INCREDIBLE
        {0x0F}, {0x0B}, {0x11}, {0x26}, {0xFF}, {0xFF}
    }, { // LIKES
        {0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISLIKES
        {0x11}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BORING
        {0x1A}, {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}
    }, { // CARE
        {0x31}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CARES
        {0x31}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ALL RIGHT
        {0x06}, {0x14}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ADORE
        {0x2C}, {0x1A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISASTER
        {0x11}, {0x00}, {0x32}, {0xFF}, {0xFF}, {0xFF}
    }, { // ENJOY
        {0x11}, {0x20}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ENJOYS
        {0x11}, {0x20}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EAT
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LACKING
        {0x02}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BAD
        {0x02}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HARD
        {0x1D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TERRIBLE
        {0x0B}, {0x2A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHOULD
        {0x29}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NICE
        {0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DRINK
        {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SURPRISE
        {0x32}, {0x14}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FEAR
        {0x32}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WANT
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WAIT
        {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SATISFIED
        {0x00}, {0x11}, {0x14}, {0x33}, {0xFF}, {0xFF}
    }, { // SEE
        {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // RARE
        {0x32}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NEGATIVE
        {0x0B}, {0x2C}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // DONE
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DANGER
        {0x03}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DEFEATED
        {0x0E}, {0x0E}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // BEAT
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GREAT
        {0x04}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ROMANTIC
        {0x1A}, {0x00}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // QUESTION
        {0x0B}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // UNDERSTAND
        {0x2C}, {0x32}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // UNDERSTANDS
        {0x2C}, {0x32}, {0x02}, {0x33}, {0xFF}, {0xFF}
    }
};
#elif GERMAN
const struct BardSound gBardSounds_Feelings[][6] = {
    { // MEET
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // PLAY
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HURRIED
        {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // GOES
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GIDDY
        {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // HAPPY
        {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HAPPINESS
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXCITE
        {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // IMPORTANT
        {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // FUNNY
        {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GOT
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GO HOME
        {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}
    }, { // DISAPPOINTED
        {0x0B}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISAPPOINTS
        {0x0B}, {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}
    }, { // SAD
        {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // TRY
        {0x29}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // TRIES
        {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEARS
        {0x29}, {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}
    }, { // THINK
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEAR
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WANTS
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // MISHEARD
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISLIKE
        {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // ANGRY
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // ANGER
        {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SCARY
        {0x29}, {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF}
    }, { // LONESOME
        {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISAPPOINT
        {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // JOY
        {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // GETS
        {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // NEVER
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // DARN
        {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // DOWNCAST
        {0x0B}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // INCREDIBLE
        {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // LIKES
        {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISLIKES
        {0x02}, {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF}
    }, { // BORING
        {0x02}, {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF}
    }, { // CARE
        {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CARES
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // ALL RIGHT
        {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // ADORE
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISASTER
        {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // ENJOY
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // ENJOYS
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // EAT
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LACKING
        {0x29}, {0x29}, {0x0B}, {0x11}, {0x0B}, {0xFF}
    }, { // BAD
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HARD
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TERRIBLE
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHOULD
        {0x11}, {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}
    }, { // NICE
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // DRINK
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SURPRISE
        {0x11}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF}
    }, { // FEAR
        {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WANT
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WAIT
        {0x02}, {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}
    }, { // SATISFIED
        {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // SEE
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // RARE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // NEGATIVE
        {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // DONE
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // DANGER
        {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // DEFEATED
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // BEAT
        {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GREAT
        {0x1A}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // ROMANTIC
        {0x1A}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // QUESTION
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // UNDERSTAND
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // UNDERSTANDS
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }
};
#endif // ENGLISH/GERMAN

#endif // GUARD_DATA_BARD_MUSIC_FEELINGS_H
